Map rotation on = lags on LM3

Started by Forsberg, August 02, 2024, 16:32:14

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Forsberg

Hello,

not sure if this is a bug or perhaps just LM Classic limitation without hope of fixing but on my Note 10+ phone (which was a high end league) LM can lag if a map rotation is enabled (map rotates according to the compass). I bet the frame rates drop at half, surely below 15 frames.
With disabled rotation it is much smoother.
Is it because a vector maps rotates and LM Classic engine is slow?
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Menion

Hi,
engine of the Locus Classic and Locus Map 4 are almost identical, so it won't be only a Classic limitation.

Check please these suggestions, maybe they should help to you as well.

Anyway yes, map rotation slows down the map engine.
- Official help (ideas, questions, problems): help.locusmap.eu
- Advanced topics, sharing of knowledges: you're here!
- LM 4 Beta download, LM 4 Release download
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Forsberg

Quote from: Menion on August 06, 2024, 17:11:13Hi,
engine of the Locus Classic and Locus Map 4 are almost identical, so it won't be only a Classic limitation.

Check please these suggestions, maybe they should help to you as well.

Anyway yes, map rotation slows down the map engine.

Can u say what is more important for the render speed? I tweaked my kernel, cpu and gpu. When I rotate a map without rotation enabled it is more or less 50 FPS, and CPU cores used 20-50%. With rotation enabled FPS drop to 15-20 and CPU usage is also 20-50% - averagely a few percent higher per each core.

It is not 100% cpu so what is the bottleneck here?
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