scaned map sheets

Started by pardus116, June 27, 2013, 15:18:59

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pardus116

Helo i have cca 100s maps calibrated sheets
http://mapy.mk.cvut.cz/list/data/Jugosl ... Montenegro
.jpg + .map
Have you any ideas how make the locus map? fast and clever?
Thank Pardus.
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gynta


pardus116

#2
files is to  big for use on MAPC2MAPC :(
i find aplication for croping the frame of mapsheet with keeping calibration...  ????  :roll:
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gynta

#3
Quote from: "pardus116"files is to  big..
eg wich one?

pardus116

#4
i have tutorial for this Probloem:
Batch Convert calibrated map sheets (*.jpg + *.map) to  mobac or locus

1
make source folder (*.jpg + *.map):
C:mapsheets
copy (*.jpg + *.map) to C:mapsheets

2
Run MAPC2MAPC
i menu chose edit - Preferences - General Preferences

check ON Crop 4 calibration point when loading
(for croping map pages white backgroung)
continuite OK.

3
In MAPC2MAPC
use Batchbuilder
        1 chose files to process
-go to source folder and click to .map file and use open.
   2 Specify Presesing
... and chose destination folder (c:map1)
    3 Write....

4
create MOBAC mapsource
go to MOBAC mapsource Directory and create new file map1.xml
and check
<name>Map1</name>
<sourceFolder>c:map1</sourceFolder>

<?xml version="1.0" encoding="UTF-8"?>
<!--

Example custom map definition that uses an existing OSMTracker atlas.
Atlases that very similar to OSMTracker like AndNav, BackCountry Navigator,
Maverick and OSMAND are also supported.

Quad-key based map sources as they are created by MapCruncher are also supported.
They can be selected via <sourceType> entry.  

Supported file formats are PNG, JPG and GIF files.  

This file work with MOBAC 1.9.3 and higher

-->
<localTileFiles>

<!-- Map source name as it appears in the map sources list. -->
<name>Map1</name>


<!--
 Source type specifies the directory structure and file name
 inside the zip files (since MOBAC 1.9.3).
 
 Possible values: DIR_ZOOM_X_Y, DIR_ZOOM_Y_X or QUADKEY
 
 DIR_ZOOM_X_Y: directory structure "zoom/x/y.png"
  Other file extensions like "jpg", "gif" or "png.andnav2", "jpg.xyz"
   are also supported.  
 
 DIR_ZOOM_Y_X: directory structure "zoom/y/x.png" "zoom/y/x.jpg"
  Other file extensions like "jpg", "gif" or "png.andnav2", "jpg.xyz"
   are also supported.  
 
 QUADKEY: plain files with quad-key file name with extension:
   regular expression for the file name: [0123]+.(png|gif|jpg)
 
-->
<sourceType>DIR_ZOOM_X_Y</sourceType>

<!--
 Directory in which the existing atlas is located.
 The inner directory structure and file names are depending on the sourceType.
-->
<sourceFolder>c:map1</sourceFolder>

<!--
Optional: supported since MOBAC 1.9.2
If set to true it inverts the y coordinate so that it starts south (min=0) and increases
towards north (max=2^zoom -1)
If not set or false default scheme is used: start north and increase towards south
<invertYCoordinate>true</invertYCoordinate>
-->

<backgroundColor>#000000</backgroundColor>
</localTileFiles>
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gynta

#5
Quote from: "pardus116"i have tutorial for this Probloem
what problem`?

tommi

#6
Quote from: "gynta"
Quote from: "pardus116"i have tutorial for this Probloem
what problem`?
Read the initial statement "fast and clever"...
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gynta

#7
ah yes - if THIS was a "problem" - you are right  ;)

voldapet

#8
@pardus116  Can you please specify step 3.  It seems that attached images does not exist
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pardus116

#9
@voldapet
edited
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