Started by zsero, August 06, 2012, 23:16:14
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Quote from: "menion"if you look on locus evolution in last months, you may notice that more then adding new features, I work quite a lot on improved design and usability. So thank you for you comments and suggestions, I mostly agree with them. I just cannot be so "speedy". Because in nature of people is to speak more about negative stuff and changes, then about positive. Almost every change in GUI, have some (less or more) negative impact on rating, because people who don't like it, shout . Next update will be my death, I know it ) so then I'll have to take some break before next big changes like merging "map items" together with other stuff into separate screen (btw. I'm not much sure about it - My Maps is deprecated and no extra stuff is currently not planned - we'll see).
QuoteThrow less at the problemWatch chef Gordon Ramsay's Kitchen Nightmares and you'll see a pattern. The menus at failing restaurants offer too many dishes. The owners think making every dish under the sun will broaden the appeal of the restaurant. Instead it makes for crappy food (and creates inventory headaches).That's why Ramsay's first step is nearly always to trim the menu, usually from thirty-plus dishes to around ten. Think about that. Improving the current menu doesn't come first. Trimming it down comes first. Then he polishes what's left.When things aren't working, the natural inclination is to throw more at the problem. More people, time, and money. All that ends up doing is making the problem bigger. The right way to go is the opposite direction: Cut back.So do less. Your project won't suffer nearly as much as you fear. In fact, there's a good chance it'll end up even better. You'll be forced to make tough calls and sort out what truly matters.If you start pushing back deadlines and increasing your budget, you'll never stop.