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Messages - Viajero Perdido

#241
Quote from: menion on June 26, 2016, 15:25:13sun on compass is current sun position.
And a great feature it is.  It tells me, for example, to keep my shadow at 2 o'clock when I'm navigating through the forest to a cache.  Please don't ever remove it.
#242
Interestingly, I can use Locus POIs with OAM maps without even having to do anything.

  • Second-last map I selected was the latest Locus map (finally updated - yay!).
  • Last map I selected was the latest OAM map (finally updated - yay!)
Now I'm looking at the OAM map, and POIs from Locus are tappable.  Nice.

(There are subtle differences with OAM maps re trail rendering with the theme I use, hence I prefer those maps by a slight margin.  But normally I'll choose most-recently-updated, because I'm an OSM editor and am always eager to see my changes.)
#243
Quote from: menion on March 13, 2016, 21:09:26@Viajero Perdido: what about internal themes? They also have some problems on hi-res devices?
I haven't looked at them for a while, but now I see that the internal themes do indeed scale nicely, much like Voluntary UK.  But I do find features just a bit small for my liking at the various zoom levels (on my Nexus 5, which is 445dpi I think) with the internal themes; I would need glasses to read street names etc.

Ignore my previous post; I don't think I know what I'm talking about.   :P
#244
Have you looked at how John Percy has done scaling with his Voluntary UK theme?  I think it's his use of "dp" everywhere that is the secret ingredient, but he can explain better.

That's the only theme I've found that displays readably on my high-res screen (without resorting to a brute-force 2x magnification), and as you zoom into the highest zoom levels, it nicely magnifies things even more for extra readability.  As you might expect.
#245
Quote from: menion on March 07, 2016, 11:50:45I may code different "darkness" for various zoom levels.
While you're in there...   If you extended the shading to zoom level 17, even a little bit of it, I'd be a happy camper.
#246
Hill shading is important to me.

I may have to stop upgrading if the slowness makes its way from beta into a regular release.  Thanks for the warning.
#247
Quote from: john_percy on February 15, 2016, 19:01:54So I do a two fingered zoom in on a vector map to see a feature more clearly. I end up at say zoom 19 at 168%. I click a [ - ] button a few times to return to a smaller zoom -- but whatever zoom I go to stays magnified to 168%. I don't like that.
I don't like that either, sorry.

I understand it's intentional, but hopefully we can change your mind...
#248
Quote from: menion on January 18, 2016, 22:06:43Anyway I rather ask if someone may find useful to log a cache a lot later in different TZ for example? I can't imagine it, anyway I rather ask :).
I see no need for that, but thanks.  And I'm indifferent as to whether you simply show the TZ to be used, as suggested above.  (And the logging-in-future bug I mentioned earlier is very low priority for me as well - but might not be for people living in Asia.)

BTW, this short thread on the Groundspeak forums might shed a little light, or just add to the headache.
http://forums.groundspeak.com/GC/index.php?showtopic=336593
#249
Hi.  Avid cacher here.  I think we could lose the setting and just use the device's TZ, sure.  (Though I reported an issue with being "too far in the future" when trying to log a cache "now" in Korea.  But even then, TZ was defaulted correctly, and I wasn't about to change what I barely understand the effects of.)

Didn't I read something, maybe on the Groundspeak forums, about them abandoning the TZ field in the API, or something like that?  And just using "noon".  Not sure if I read that there, read that here, or simply dreamt it.  (If it's the latter, I need to get out more...)
#250
Quote from: balloni55 on September 27, 2015, 19:11:27
My setting since years,  used last sunday 20 m, 2 beep
today while geocaching i noticed setting:100m, 1beep
It changed for me too.  50m became 100m, 2 beeps remained unchanged.
#251
Have you tried the Voluntary UK theme?  It's available free from the Locus Store.

This one works well with high-res screens, unlike pretty much any other theme I've tried.  (And I've tried every theme I could lay my hands on.)  It has no particular focus on cycling tracks, but does show them.
#252
Themes - Vector maps / Re: dpi independent map/theme
September 02, 2015, 04:06:43
Quote from: john_percy on August 19, 2015, 22:06:36
What happens with a scalable theme like my Voluntary UK, where everything is defined in terms of dp?
Everything is readable!

I can finally turn off the "Change map resolution" feature (which magnifies the display by some factor), and still have very readable vector maps.  The only trouble is, with that setting off, the *online* tiled maps now look unusable.  So it's a hassle to switch between online and offline, because offline maps (with Voluntary UK) handle the high DPI, but online ones don't, and to switch I need to keep toggling the change-resolution setting.  So I mostly just stay in offline mode with Voluntary UK, or rather, my derivative version.

As a bonus, when you zoom right in, hard-to-see things like POI icons get bigger, exactly as you'd expect.

This is with a Nexus 5 with crazy-high DPI.  (Which, combined with Locus, beats the pants off a Garmin in every way.)
#253
Hi.

In the course of tinkering with my own derivative of the excellent Voluntary UK theme, I've come across something of an "edge case" in the way Locus renders vector tiles.  Where I live (western Alberta, Canada), at medium zoom levels (10-11 typically), there are vector tiles where the rules produce nothing at all.  Simply blank space.

Unfortunately, that means Locus won't draw *anything* there, most noticeably, there'll be a big square hole where terrain shading would normally be.  Or a square hole containing a view into the previous theme that was recently shown, since nothing was painted over it, oops.

For unknown reasons, this happens only with OpenAndroMaps (I tested two generations), not Locus nor MapsForge maps.

It's noticeable in Voluntary UK if you select City and visit an "empty quarter" of the map.  That's because the City sub-theme doesn't draw contours at zooms below 11.  Perfectly valid logic.  (My version didn't draw contours below 11 for any sub-theme as an attempt at optimization, which is how I noticed it.)  In those empty spaces on the map, a few contour lines are all it takes to mark the tiles as dirty and cause them to draw properly.

(Actually, in OAM those empty tiles aren't perfectly empty; they have a background colour, whereas Locus and MapsForge maps appear to just use white in spite of my attempts to produce a colour.  But for the purpose of this report, that background colour still counts as empty, meaning, no dirty, no paint.)

It's hardly worth a bug report (if it even counts as a bug), but I thought people - such as theme authors - might like to know.  And if anybody knows of a cleaner way to mark a tile as dirty from within a theme without actually drawing something, I'd be happy to hear about it.

Thanks for listening,
VP
#254
Hi.

Under Settings / Map - advanced / Miscellaneous, turn on the option "Change map resolution", and choose a resolution (try 2x to start).

That should take care of it.  :)
#255
Awesome, thanks for digging into this and sending it in the right direction

Sorry for the detour from the topic, which is the Voluntary UK theme.  Did I mention it rocks?