Can we expect any updates at some point or is this not in active development anymore?
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Show posts MenuQuote from: menion on April 30, 2019, 14:30:56Exclude certain maps from "quick map switch" ... the ideal candidate for voting? (mainly because it's not a 5-minute task)=> https://help.locusmap.eu/topic/flag-to-hide-maps-from-quick-map-switch
Quote from: menion on May 02, 2019, 16:12:33Thx for the link, interesting. However, it's 3 years old, so I have the feeling that especially the comparison might not be up-to-date. I was also just thinking, that perhaps now WEBP should be considered as format. It's developped and endorsed by Google, so I assume the Android support should be good and is more likely to be improved in terms of speed and efficiency in the future than the others. What do you think?
JPEG/PNG compression
I'm surprised by your discover, nice. Check topic and mainly my post here: https://help.locusmap.eu/topic/sqlite-maps-compression-png-vs-jpeg#comment-26019 . It explains all.
Agree that with new rescale of raster maps, this topic may be re-open to the discussion.
Quote from: menion on April 30, 2019, 14:30:56I see, makes sense looking at it again. I totally see the technical difficulties here, it's just - as the comments in the Idea also show - one of the few aspects where Locus is really not state-of-the-art anymore.
@slarti76
texts are drawn on the tile so yes, the mentioned topic is a problem because of this. In latest MapsForge versions are some attempts to render texts separately, but how exactly it works and mainly if this may be used by maps like Locus Map: do not know yet. Anyway, texts are still drawn directly into the tile. What you see is a small alpha effect I made, that just do small interpolation during drawing between old and new map tile.
Quote"Increase map resolution" should have the same effect on both raster and vector maps. You see a difference there? Weird. Maybe raster maps look sooner little blurred. It is as I wrote to Michael before. Raster maps itself are already little scaled by device DPI.Yeah, I still didn't do a direct comparison, but my gut feeling is also that raster maps look worse.
Quote(Also to John's post): it is correct that the visible area remains the same. Usage of this feature is to see bigger content in the same area. So rescale maps by 200% result in using lower zoom level scale to 200% (to keep same visible area).(also to Johns answer) While I like the current effect with vector maps, I do see his point and would actually prefer if both map types behave the same way here.
Anyway as I see, John is correct that result is ok for raster maps, but not exact for vector maps. Most probably because the road in lower zoom level X is thinner than in next zoom level Y, so "road width X times 200%" is not same as expected "road width Y times 200%". Hmm, an alternative solution should be using still the same zoom level rescaled by X% and display a smaller area
QuoteClickable POIs are a little funny. I noticed this also a few days ago. It is not my intent, it is more a side effect that happens if you enable LoMaps and then any other map. Anyway, I found it really useful so maybe we may consider adding LoPoins into side menu > layers and allow to enable/disable them independent on LoMaps? Hmm ...Please do that! Much simpler and less in-your-face (smaller icons) then having to activate those POIs in the POI menu. Always wanted to be able to use the POI the same in all map types.
QuoteExclude certain maps from "quick map switch" ... the ideal candidate for voting? (mainly because it's not a 5-minute task)Fair enough, will do.
Quote from: balloni55 on April 29, 2019, 14:23:53Don't worry, nothing about being old, it's just not "advertised" at all. And it's no setting, just double tap and move fingers up or down. Actually kind of a "standard" gesture used by other map apps, too. As I wrote, should be explained to users.
sorry i´m a old manQuoteI really like the "tilt" feature.where to find and how to handle??
Quote from: john_percy on April 29, 2019, 10:46:39Tbh, I find the way it currently behaves quite balanced - I do think that road widths have to increase, too. When I choose "Increase resolution" (or whatever we call it in the end), I want to be able to also better see small roads/tracks. So say your feeling is right that when texts increase by factor x, widths increase by sq(x), to me, visually, that looks good. Apart from the fact that I chose 250% and am pretty sure that even texts only increase by factor 2. But it is kinda confusing (why not everything with same factor?) and will have to be according to some fixed rule (what element uses which f(x)).
@slarti76 But wouldn't you expect road widths to increase in the same way as texts do?
Quote from: john_percy on April 29, 2019, 10:27:20As I wrote above, I also think the factor is wrong - but the fact that the map area is unchanged to me is exactly as expected. Actually, that's what I ind great about the new system, the decoupling of two different aspects: Zoom (determining what area is shown) and resolution (size of the elements on the map). Also as I wrote, "resolution" may be a misleading word, because now with vector maps, we always have, one could say, ideal resolution. So perhaps for vector maps, it's also rather "enlarge map content sizes" (while for raster maps, it's "enlarge map"). Doesn't roll off the tongue that easily, granted...
I'd just noticed the same issue with "increase map resolution" on a vector map. If I lock the zoom then magnify the map, everything grows in size, which is correct and expected. If I "increase map resolution" to 200% the texts grow by 200% (linearly) but the map otherwise goes to an enlarged version of the next lower zoom level, displaying exactly the same map area. The road widths are only slightly greater.
Quote from: menion on April 26, 2019, 11:59:38Correct me if I understand the current system incorrectly: Everything is rendered "by tile", including texts. So this would also be the reason that https://help.locusmap.eu/topic/vector-maps-dont-rotate-labels-and-icons is difficult to do? Or is there any chance this will be easier with new system? I noticed that in new beta, when zooming in and out, text labels usually appear after the rest of the map, implying they're now rendered separately?
Hmm to be true, I see no simple solution here.
The current system as is, is itself a lot better than was before. Anyway, in these cases, when the text that appears in the second tile should be drawn over already visible map tile, it is a problem. For now ...
Quote from: Viajero Perdido on April 27, 2019, 18:06:32With me, tilt was activated after first start, was wondering if that was a mandatory feature now. Then it was suddenly gone, didn't realize why and how and wondered how to get it back. Menion, this desparately needs some information popup or the like.
I really like the "tilt" feature. But I suspect more people will accidentally activate it, then wonder how to reset it back to normal.
Maybe it could be a simple on/off setting, and in the UI beside "Rotate Map"? (Then I'll know I've got it tilted the maximum; I'd never want it half-tilted.)
Quote from: menion on April 23, 2019, 13:02:29Ok, will keep an eye out. Perhaps the toast does make sense after all, but it could also be related to the fact that I edited on a rather slow phone, I think it happens more often (or only) on that. Perhaps some race condition...
@slarti76
hmm I see where this "toast" appears, but to fix it correctly, I need to know steps to simulate it. It should appear only when you try to do something and by some accident, no trackpoint is selected (so it should work only as a rare warning in case of a problem).