@Menion
I renamed the shader cache folder and had another look at the map, but the hillshades where still wrong.
Afterwards I had another look at the newly created shader cache folder and the 3 subfolders where there, but empty. So by the looks of it no new cache files were created.
I´m just posting this in case it helps your bug hunt, for me the problem is solved, as I can use the openandro map for now and I´ll just wait for the Locus Map to be fixed too.
Once again I´m amazed by the level of support that this community and the developer delivers!
I renamed the shader cache folder and had another look at the map, but the hillshades where still wrong.
Afterwards I had another look at the newly created shader cache folder and the 3 subfolders where there, but empty. So by the looks of it no new cache files were created.
I´m just posting this in case it helps your bug hunt, for me the problem is solved, as I can use the openandro map for now and I´ll just wait for the Locus Map to be fixed too.
Once again I´m amazed by the level of support that this community and the developer delivers!