Hello,
today I realized some stupid thing - tunnels are not rendered when some areas are over them - it looks to be problem of all "external" rendering themes.
I read some discussions on Mapsforge and Locus forums - it looks to be known "feature" of Mapsforge rendering.
I found some workarounds, more exactly only one: To use of TagTransform to change or delete "layer" before the MapWriter is used - i.e., to create Mapsforge map from modified OSM source.
BUT:
If I display the same map with Locus internal rendering theme, the tunnels are shown correctly!
(The map is my own, created without any modifications with TagTransform nor any other utility.)
So - how is it done? Are sources of internal Locus rendering themes available somewhere?
Or are there used some special internal Locus workarounds which are working only when internal rendering theme is used?
BR,
Ales
today I realized some stupid thing - tunnels are not rendered when some areas are over them - it looks to be problem of all "external" rendering themes.
I read some discussions on Mapsforge and Locus forums - it looks to be known "feature" of Mapsforge rendering.
I found some workarounds, more exactly only one: To use of TagTransform to change or delete "layer" before the MapWriter is used - i.e., to create Mapsforge map from modified OSM source.
BUT:
If I display the same map with Locus internal rendering theme, the tunnels are shown correctly!
(The map is my own, created without any modifications with TagTransform nor any other utility.)
So - how is it done? Are sources of internal Locus rendering themes available somewhere?
Or are there used some special internal Locus workarounds which are working only when internal rendering theme is used?
BR,
Ales