Ok, i just realized how much more disk-space those single files actually need then a single one. Therefore the AndNav-Format is no option for me neither ;(
But there's one question left for me:
How do you guys manage to create maps with mobac smaller than 2 GB. The problem for me is that the software doesn't display how large the resulting file would be.
The only way I can think of is to approximate the size by the number of selected tiles, but (obviously) 1 tile has not always the same size...
To clarify this a little bit I've just created 2 maps with a nearly similar number of tiles:
1. Center of London: 3546 tiles -> Resulting sqlite-db 56,7 MB (approx. 16,6 Bytes per tile)
2. Somewhere in Panama (partly city, partly forest): 3592 tiles -> Resulting sqlite-db 10.7 MB (approx. 3 Bytes per tile)
How do i know now before creating the map how to choose the zoom-levels and the size of the selected region to not exceed the 2 GB limit in the resulting file?
Trial and error is definitely not the way to go because on one hand the download of large maps with mobac takes pretty long and on the other hand it produces a lot of trafic on the servers...
Thanks, for every advice on this topic!
But there's one question left for me:
How do you guys manage to create maps with mobac smaller than 2 GB. The problem for me is that the software doesn't display how large the resulting file would be.
The only way I can think of is to approximate the size by the number of selected tiles, but (obviously) 1 tile has not always the same size...
To clarify this a little bit I've just created 2 maps with a nearly similar number of tiles:
1. Center of London: 3546 tiles -> Resulting sqlite-db 56,7 MB (approx. 16,6 Bytes per tile)
2. Somewhere in Panama (partly city, partly forest): 3592 tiles -> Resulting sqlite-db 10.7 MB (approx. 3 Bytes per tile)
How do i know now before creating the map how to choose the zoom-levels and the size of the selected region to not exceed the 2 GB limit in the resulting file?
Trial and error is definitely not the way to go because on one hand the download of large maps with mobac takes pretty long and on the other hand it produces a lot of trafic on the servers...
Thanks, for every advice on this topic!