veliký rozdíl je ve velikosti.... mapy.cz používají vektorový podklad... rendrovaný přímo v telefonu... viz.. http://navigovat.mobilmania.cz/ShowArti ... le=1323906
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Show posts Menu<?xml version="1.0" encoding="UTF-8"?>
<!--
Example custom map definition that uses an existing OSMTracker atlas.
Atlases that very similar to OSMTracker like AndNav, BackCountry Navigator,
Maverick and OSMAND are also supported.
Quad-key based map sources as they are created by MapCruncher are also supported.
They can be selected via <sourceType> entry.
Supported file formats are PNG, JPG and GIF files.
This file work with MOBAC 1.9.3 and higher
-->
<localTileFiles>
<!-- Map source name as it appears in the map sources list. -->
<name>Map1</name>
<!--
Source type specifies the directory structure and file name
inside the zip files (since MOBAC 1.9.3).
Possible values: DIR_ZOOM_X_Y, DIR_ZOOM_Y_X or QUADKEY
DIR_ZOOM_X_Y: directory structure "zoom/x/y.png"
Other file extensions like "jpg", "gif" or "png.andnav2", "jpg.xyz"
are also supported.
DIR_ZOOM_Y_X: directory structure "zoom/y/x.png" "zoom/y/x.jpg"
Other file extensions like "jpg", "gif" or "png.andnav2", "jpg.xyz"
are also supported.
QUADKEY: plain files with quad-key file name with extension:
regular expression for the file name: [0123]+.(png|gif|jpg)
-->
<sourceType>DIR_ZOOM_X_Y</sourceType>
<!--
Directory in which the existing atlas is located.
The inner directory structure and file names are depending on the sourceType.
-->
<sourceFolder>c:map1</sourceFolder>
<!--
Optional: supported since MOBAC 1.9.2
If set to true it inverts the y coordinate so that it starts south (min=0) and increases
towards north (max=2^zoom -1)
If not set or false default scheme is used: start north and increase towards south
<invertYCoordinate>true</invertYCoordinate>
-->
<backgroundColor>#000000</backgroundColor>
</localTileFiles>
<?xml version="1.0" encoding="UTF-8"?>
<!--
Example custom map definition that uses an existing OSMTracker atlas.
Atlases that very similar to OSMTracker like AndNav, BackCountry Navigator,
Maverick and OSMAND are also supported.
Quad-key based map sources as they are created by MapCruncher are also supported.
They can be selected via <sourceType> entry.
Supported file formats are PNG, JPG and GIF files.
This file work with MOBAC 1.9.3 and higher
-->
<localTileFiles>
<!-- Map source name as it appears in the map sources list. -->
<name>Map1</name>
<!--
Source type specifies the directory structure and file name
inside the zip files (since MOBAC 1.9.3).
Possible values: DIR_ZOOM_X_Y, DIR_ZOOM_Y_X or QUADKEY
DIR_ZOOM_X_Y: directory structure "zoom/x/y.png"
Other file extensions like "jpg", "gif" or "png.andnav2", "jpg.xyz"
are also supported.
DIR_ZOOM_Y_X: directory structure "zoom/y/x.png" "zoom/y/x.jpg"
Other file extensions like "jpg", "gif" or "png.andnav2", "jpg.xyz"
are also supported.
QUADKEY: plain files with quad-key file name with extension:
regular expression for the file name: [0123]+.(png|gif|jpg)
-->
<sourceType>DIR_ZOOM_X_Y</sourceType>
<!--
Directory in which the existing atlas is located.
The inner directory structure and file names are depending on the sourceType.
-->
<sourceFolder>c:map1</sourceFolder>
<!--
Optional: supported since MOBAC 1.9.2
If set to true it inverts the y coordinate so that it starts south (min=0) and increases
towards north (max=2^zoom -1)
If not set or false default scheme is used: start north and increase towards south
<invertYCoordinate>true</invertYCoordinate>
-->
<backgroundColor>#000000</backgroundColor>
</localTileFiles>
<?xml version="1.0" encoding="UTF-8"?>
<!--
Example custom map definition that uses an existing OSMTracker atlas.
Atlases that very similar to OSMTracker like AndNav, BackCountry Navigator,
Maverick and OSMAND are also supported.
Supported file formats are PNG, JPG and GIF files.
-->
<localTileFiles>
<!-- Map source name as it appears in the map sources list. -->
<name>Custom map from tile files</name>
<!--
Directory in which the existing atlas is located.
Inside the specified folder the different zoom level directories have to present.
The general structure is zoom/x/y
Structure example:
0/0/0.png for the "world tile" on zoom level 0
-->
<sourceFolder>d:4Layer_NewLayer</sourceFolder>
<!-- Possible values: DIR_ZOOM_X_Y, DIR_ZOOM_Y_X or QUADKEY -->
<sourceType>QUADKEY</sourceType>
<!--
Optional: supported since MOBAC 1.9.2
If set to true it inverts the y coordinate so that it starts south (min=0) and increases
towards north (max=2^zoom -1)
If not set or false default scheme is used: start north and increase towards south
<invertYCoordinate>true</invertYCoordinate>
-->
<backgroundColor>#000000</backgroundColor>
</localTileFiles>