Locus Map - forum

Content & Tools => Themes - Vector maps => Topic started by: Magellan on June 16, 2019, 18:59:41

Title: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Magellan on June 16, 2019, 18:59:41
Tiramisù as OpenTopoMap
(http://www.picshare.ru/uploads/190616/49p2hhDkMb.png) (http://www.picshare.ru/view/10094417/)

for the topography, and exploration on the maps

only for V4 maps!

For V3 (lomaps and other)  TOTM 1.9.2 - > https://forum.locusmap.eu/index.php?topic=6027.0 (https://forum.locusmap.eu/index.php?topic=6027.0)

in the future it will be slightly improved:
on my smartphone 282 ppi, 320 dpi

It also works well on Oruxmap, Cruiser, and most likely in other mapsforge-compatible programs
(tested in Oruxmaps 7.4.22, Cruiser 1.7)

(http://www.picshare.ru/uploads/190616/AI8Ch2O0dl_thumb.jpg) (http://www.picshare.ru/view/10094584/) (http://www.picshare.ru/uploads/190616/35u038jFeZ_thumb.jpg) (http://www.picshare.ru/view/10094596/) (http://www.picshare.ru/uploads/190616/kj5y5RtjlQ_thumb.jpg) (http://www.picshare.ru/view/10094597/)

Map: ESRI satellite;  Overlay 85%: OAM Ural ML;  Layer "Terrain" in the theme is OFF
(http://www.picshare.ru/uploads/190617/pX2ykQ1xIZ_thumb.jpg) (http://www.picshare.ru/view/10095368/) (http://www.picshare.ru/uploads/190617/ONJiYZIj17_thumb.jpg) (http://www.picshare.ru/view/10095369/) (http://www.picshare.ru/uploads/190617/82MAE1c412_thumb.jpg) (http://www.picshare.ru/view/10095372/)
Waiting for comments and constructive criticism.
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Henk van der Spek on June 17, 2019, 08:09:34
Very clear and nice contrast and fast, thank you. I will try it out in the field later.
I do not see any existing trails and path and hike or bike routes. Is that intentional?
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Magellan on June 17, 2019, 10:42:54
Yes, this theme intentionally does not contain trails, paths and routes. But for highway=path|footpath there are differences in coloring, according to sac_scale. "Bad" highway=track (tracktype=grade 3|grade 4|grade 5) is marked with a red dotted line.
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Andrew Heard on June 17, 2019, 23:46:24
Magellan - I must be blind - I can't see any link to the V4 theme?
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Magellan on June 18, 2019, 06:06:38
I can't see any link to the V4 theme?
You must log in to this forum to see the attached files in the posts.
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Andrew Heard on June 19, 2019, 03:03:42
thanks - of course! (would be more intuitive if disabled rather than hidden if not logged in)
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: tapio on June 22, 2019, 09:09:33
I love to use this map for planning. It is good as it is now. I use it with no magnification on my Sony Z1 which has hd res. The v3 version had too thin lines for me, but now it's perfect.
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: tapio on June 26, 2019, 15:42:31
There's 2 bugs in the xml missing space character after s_power.png path in the xml, see Locus verify functionality on longtap theme.
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Andrew Heard on June 27, 2019, 01:01:45
I've decided to mainly stay with the Maiwolf (Bernard) desert V4 theme because it makes a distinction between sealed & unsealed roads.
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: Magellan on June 28, 2019, 12:23:50
Updated version 2.1 in the first post, please update. Unpack with overwrite.
Improved: streams, rivers, embankments, railways and more. Added traffic lights.  (84 changes)
Title: Re: [Theme] TOTM Mapsforge (for V4 and higher)
Post by: taunide on June 30, 2019, 11:50:14
Thanks for this renderer. the paved vs. unpaved ways  (highway=track; tracktype=2+3 and tracktype=4+5) should be a bit more differentiated. And lines are a bit too thin for outdoor use.

I just discovered it. I will keep with v3 maps the next future, because of my many, many graphical maps which are unusable with new graphic enginge of Locus 3.38, which made me cancel the automatic updates the first time and I will stay with 3.37 (and therefore, v3 maps).