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Messages - joeloc

#166
Switching maps is sill buggy with zoom levels:
I am on a rmap with max zoom level 9 but zoomed in to 9/800%. Now I change to another rmap with maximum zoom level 15. Instead of displaying the new map with 13/100%, Locus stays at 9/800%. It should obviously increase zoom level and decrease pixel zoom as far as possible with the new map.


#167
The POIs no longer disappear in latest version. Much better :)
#168
Apparently, all POIs disappear whenever I change the map. When I change back to the previous map afterwards, the POIs appear again. Also, when I disable/enable the POIs in the POI list, they come back. But as soon as I change the map, they disappear again.
#169
Correction: Waypoints disappear randomly also with other maps, not just with online maps.
#170
Correction: The Waypoints disappear on online maps if zoomlevel is 14 or higher. With lower zooms, everything works as expected. If you cannot reproduce this, maybe its a memory problem with too many tracks selected? Although I dont have that many visible at the moment. 
#171
I can not see any of my Waypoints on any online map. They are all perfectly visible on vector maps and rmaps but disappear as soon as I choose any online map (eg google hybrid or bing or whatever). They appear again when changing back to a vector map or rmap. That seems to be a new bug in 2.17.1, I remember seeing all my points nicely on online maps.
#172
When multiselecting tracks in a long (40 entries) tracklist, the list scrolls around aimlessly. I think it mostly ends up all the way at the bottom. That is a major usability problem, because I always have to scroll back up to where I was selecting tracks. The list must not move a single pixel when I select/deselect tracks.

If you can not reproduce this, I will try to figure out when exactly it happens. It seems to depend on how many other tracks are selected and where in the list they are.

Oh... and did I mention that multiselecting must be instantenous? Anything delays is a massive UI blunder. Hm... yes... I think I may have mentioned that a few times here and there. Once more can not hurt :-).
#173
Quote from: gynta on November 11, 2013, 23:28:19
Quote from: joeloconline map thats always available?
ONLINEmaps are not always available  :P

suggestion
first start -> Locus check on or offline modus  -> Locus select online OSM or offline world map.

Too complicated and confusing. Just behave like google maps (with osm) and you ll be good. User know that their phone "doesnt work" when theyre not online. Users do not know that they might have to "switch maps manually" to zoom in, even after they went online. Switching maps is not a concept that a new Locus user knows about. He has never done it before. He probably WILL know about being online & offline though.

It s quite a philosophical discussion anyway, since the user has just downloaded Locus when he starts it for the first time. So he WILL be online in 99% of all cases.

But hey... I couldnt care less about a fresh install start. I d much rather see an OpenGL version with triple speed :-)).

#174
I have a general usability problem with twofinger taps (zoom out) and threefinger taps (show toolbars). These actions also seem to trigger track and point selection, which is a bad idea. My maps are usually full of custom tracks and waypoints and thus multifinger taps almost always select stuff that I do not want.

Is there any chance to NOT use multifinger taps for selection? Thanks.

Sorry for posting this here... but getsatisfaction is still considered abandonded?
#175
Quote from: gynta on November 10, 2013, 21:32:01
after new fresh install
the default standard map should be the offline world map.
Currently it'is a useless neighboring state onlinemap - my position is in the void

Or maybe some OSM online map thats always available? Most new users will only have seen google maps before and expect to zoom in to street level. If that only produces pixel trash in default Locus, they might throw it away immediately.
#176
Quote from: Henk van der Spek on November 05, 2013, 17:03:24
And the long press on  the guiding button (top left) ending the guiding is very nice too.

I disagree. It might be useful for a few supergeeks who have been "breathing" Locus for years. But "features" like this are what makes most others think that Locus has a complex and difficult user interface. A button that SIMPLY DISAPPEARS on long click?! That is unheard of in Android land and against every user interface rule ever invented.

All buttons on Locus map screen, regardless if they are within toolbars or whatever else, should behave equally. They look equal, so make them behave equal! Single tap for an immediate "action" and long tap for an additional menu with more options. Everything else is simply confusing and requires extra documentation that nobody reads anyway. And nobody would have to, if all buttons behaved predictably and logically.


#177
I can still make Locus force-quit and die by enabling a few (15 or so) multi-thousand point tracks and zooming around on the map, mostly when I am zooming in "too close". You are probably going to tell me that is my fault for using tracks with 8000 points each. And I will then most likely reply that I do not what I get when I download stuff from the internet. I just click on a zip and import it to Locus and display it on the map. Scrolling is still quite nicely with those monsters, zooming is mostly unusable and tends to crash.

No idea what the best practice is to handle "monster tracks", but they are a reality "out there". And when you just click on links in tour portals, you dont even know that you are going to import 50k points.

It is quite an undertaking to make that stuff "usable" in Locus. Like export every track manually, upload to gpsvisualizer.com, do a point reduction, download again, import again, delete original, etc.

Maybe it would be good if Locus had its own point reduction function? You could offer it manually as a menu item in track manager and you could allow configuring a MAX NUMBER OF POINTS PER TRACK ON IMPORT. The latter would protect your users from messing up their databases and usability by accidently importing monster-tracks.

#178
Ok... please forgive my stupidity and ignore my mumbling. It was "Privacy Guard" who killed Locus. All is fine now, even the POIs stay where they should. Thanks menion :-).


Quote from: joeloc on November 07, 2013, 16:00:57
I have no idea whats going on, but the latest 3 or 4 testing versions (including the very latest) totally fail to turn on the GPS. They say "GPS activated" but I cannot see an icon in the title bar and Locus does not find any position. Also, if I go to the GPS Screen in Locus and play with turning on/off GPS, Locus acts as if it would turn it on/off. But it never finds any sattelites. Not a single one.

Latest Locus Pro from market and all other GPS apps work flawlessly.

I am quite clueless really. Maybe a hidden setting somewhere in the vast depths of LocusUImess that can cause the described behaviour? GPS-Auto-Off is off, that much I checked.
#179
I have no idea whats going on, but the latest 3 or 4 testing versions (including the very latest) totally fail to turn on the GPS. They say "GPS activated" but I cannot see an icon in the title bar and Locus does not find any position. Also, if I go to the GPS Screen in Locus and play with turning on/off GPS, Locus acts as if it would turn it on/off. But it never finds any sattelites. Not a single one.

Latest Locus Pro from market and all other GPS apps work flawlessly.

I am quite clueless really. Maybe a hidden setting somewhere in the vast depths of LocusUImess that can cause the described behaviour? GPS-Auto-Off is off, that much I checked.
#180
I love test versions. Go for it  :)